For decades, concepts such as outdoor training or shared cooking classes have been used to solve organisational challenges of teamwork and communication. Typically, with little or no success - other than a few sprains and hangovers. Often, more teamwork was built at the bar than through the learning activities. What if there was a solution to these challenges that was proven, measurable and highly cost-effective? Now there is.
In partnership with the award-winning Jenson8 team, we have brought virtual reality leadership development to Australia. There is nothing like it.
VR-Learners felt 3.75 time more connected to the content than classroom learners and 2.3 times more than e-learners.
Source: pwc Virtual Reality Study,
Why choose experiential Virtual Reality to develop your people?
Adding the virtual reality delivery modality to your professional development curriculum gives you a significant competitive advantage – deeper impact of learning and higher engagement. The simulations we use immerse participants in a complete adventure, where there are problems to solve and deadlines to meet. Rather than using “role plays” to practice or demonstrate skills, participants are being authentic – allowing for their natural behaviours to emerge, be identified, and where appropriate, reinforced or redirected. It’s real and it’s immediate.
There is nothing virtual about the experience. It was real, even when all of us were in separate cities.
Global Pharmaceutical Company
VR learners are:
faster to train than in the classroom
more confident to apply skills learned after training
more emotionally connected to content than classroom learners
more focused than their
Source: PwC VR Soft Skills training Efficacy Study, 2020
Participants complete a psychometric self-assessment prior to the workshop. Developed by the University of North Carolina, Wilmington, this data is used as part of the debrief process at the end of the workshop experience.
The immersive experience provides participants with the opportunity to observe and reflect on their own behaviour and that of others as they accomplish (or not) the goals and meet the challenges of the situation. The experience is delivered in "cycles", each culminating in a learning debrief, creating a process of continuous improvement.
Using multidimensional feedback (including psychometrics) learners come to understand the impact of their behaviour on themselves, others and the organisation. Facilitated roundtable discussions result in action plans to realise lasting behavioural change.
Powered by Blanchard Australia and Jenson8...and you!
With an array of ready-to-go scenarios, we can deliver real learning experiences that focus on critical issues such as leadership, communication, teamwork, incusion, VUCA (change) and talent assessment.
Your workshop can be timed to fit your needs. It can optionally include content from our comprehensive gallery, including leadership of others and teams, trust and so much more.
The Jenson8 psychometrics have been developed in conjunction with the University of North Carolina, Wilmington to ensure that the measurements are relevant to job performance and workplace culture.
Our virtual reality experience can be delivered at our VR Labs in Sydney and Melbourne, or in a location to suit you. We can also arrange for the equipment to be delivered to your learners’ homes for remote virtual delivery.
We will work with you to ensure that key messages around workplace values, behaviour and inclusion are highlighted to bring your unique target culture to life.
Jenson8 named TOP 2O EXPERIENTIAL LEARNING TECHNOLOGIES COMPANY
Participants are provided with VR Headsets (or we can use yours1).
Prior to the simulation, they complete a brief psychometric questionnaire.
Then, with very little information, they enter the simulation – up to 4 “players”, up to 4 “coaches” and up to 4 “observers”, depending on numbers.
The “players” leverage their personal and team skills to overcome challenges in an environment of time pressure, uncertainty, complexity and ambiguity. The facilitator is observing their behaviours for later feedback.
Following the session, the teams debrief with specific observed behaviour being discussed in a safe and proactive way.
1. At present, the simulation runs on Oculus Quest 2 equipment only.
While the simulation can run on its own with brilliant results, you can increase its power even further when you load it with Blanchard’s award-winning leadership development content to create an integrated learning journey unique to your needs.
For example, adding “Building Trust” to the mix allows people to call out behaviours in the simulation that build or erode trust and challenge whether those behaviours are evident in real life.
Or Team Leadership – how powerful would it be to learn the predictable stages of a team’s lifecycle, and the appropriate leadership interventions, then see them in action?
Our Virtual Reality simulation is powerful enough to stand alone, but flexible enough to meet your organisation’s specific needs. Ask us how!
SEIZE THE OPPORTUNITY TO TRANSFORM LEARNING WITHIN YOUR ORGANISATION